Digital Software Publishing Stockholm

Unity tools from Digital Software

Editor and runtime packages on the Unity Asset Store, built for Unity 6.3 LTS and newer and used in our own games first: build pipelines and dedicated servers, static-state auditing for Play Mode without domain reload, in-game bug reports, object pooling, frame-rate measurement, a strategy minimap and an ASCII post-process. Source included in every package.

Publisher page on the Asset Store

Coming soon

Submitted to the Asset Store and waiting for review. Each page has the full description, documentation and release notes already.

Static State Auditor

Static State Auditor Editor tool

Lists every static field, property and event in your project and shows which ones survive Enter Play Mode without domain reload. Free.

In review; free

Static State Auditor Pro

Static State Auditor Pro Editor tool

Everything in Static State Auditor plus generated reset code, a play-mode diff of changed and surviving statics, an ignore list and reset methods in your classes. Make domain reload off safe.

In review; 14.99 USD at launch

Ship It

Ship It Editor tool

Build profiles, headless Windows and Linux servers, SteamPipe upload, Dockerfiles and a build stamp, from one editor window or the command line. Player Settings are never touched.

In review; 39.99 USD at launch

Dedicated Server Build Button

Dedicated Server Build Button Editor tool

One menu item builds a headless dedicated server for Linux or Windows from your Build Settings scenes, with a run script and a zip. Free.

In preparation

Bug Capsule

Bug Capsule Runtime

In-game bug reports: F8, draw on the screenshot, press Send. Log, inputs, system and build arrive in a folder, Discord, your webhook or a GitHub issue.

In review; 29.99 USD at launch

Available now

zCache

zCache Runtime

Replace Instantiate/Destroy with a reusable pool: multiple prefab types, prewarming, automatic expansion, reset on reuse, zero-GC reuse. Drop in, call ActivateFromPool, done.

12.99 USD

Fast RTS Minimap

Fast RTS Minimap Runtime

A real-time minimap for strategy and tactics games: tag-based colour schemes, per-prefab icons, any map size or shape, register a unit with one script or one line of code.

14.99 USD

zFPS

zFPS Runtime

Drag-and-drop frames-per-second and ticks-per-frame display with a configurable sampling interval. Auto-scaling 4K canvas. Free.

Free

zFPS Pro

zFPS Pro Runtime

Everything in zFPS plus a live histogram of FPS and ticks over time with min, max and average, stored in a zero-garbage ring buffer. For finding the stutter, not just seeing it.

4.99 USD

zASCII

zASCII Shader

Render your scene as ASCII text, fullscreen, in real time. Resolution-aware shader, swappable character set as individual PNGs, editable HLSL. Built-in Render Pipeline.

4.99 USD

Guides

How to do each job by hand with what Unity, Steam or your own code already give you; each ends with where the package fits. All guides, newest first, with an Atom feed.

Support

Questions, bug reports and feature requests: the community forum, Discord or contact@digitalsoftware.se. Every package ships its documentation as a PDF; the same PDF is linked from each page here.

Catalogue generated 2026-10-29.