Unity tools from Digital Software
Editor and runtime packages on the Unity Asset Store, built for Unity 6.3 LTS and newer and used in our own games first: build pipelines and dedicated servers, static-state auditing for Play Mode without domain reload, in-game bug reports, object pooling, frame-rate measurement, a strategy minimap and an ASCII post-process. Source included in every package.
Publisher page on the Asset Store
Coming soon
Submitted to the Asset Store and waiting for review. Each page has the full description, documentation and release notes already.
Static State Auditor Editor tool
Lists every static field, property and event in your project and shows which ones survive Enter Play Mode without domain reload. Free.
In review; free
Static State Auditor Pro Editor tool
Everything in Static State Auditor plus generated reset code, a play-mode diff of changed and surviving statics, an ignore list and reset methods in your classes. Make domain reload off safe.
In review; 14.99 USD at launch
Ship It Editor tool
Build profiles, headless Windows and Linux servers, SteamPipe upload, Dockerfiles and a build stamp, from one editor window or the command line. Player Settings are never touched.
In review; 39.99 USD at launch
Dedicated Server Build Button Editor tool
One menu item builds a headless dedicated server for Linux or Windows from your Build Settings scenes, with a run script and a zip. Free.
In preparation
Bug Capsule Runtime
In-game bug reports: F8, draw on the screenshot, press Send. Log, inputs, system and build arrive in a folder, Discord, your webhook or a GitHub issue.
In review; 29.99 USD at launch
Available now
zCache Runtime
Replace Instantiate/Destroy with a reusable pool: multiple prefab types, prewarming, automatic expansion, reset on reuse, zero-GC reuse. Drop in, call ActivateFromPool, done.
12.99 USD
Fast RTS Minimap Runtime
A real-time minimap for strategy and tactics games: tag-based colour schemes, per-prefab icons, any map size or shape, register a unit with one script or one line of code.
14.99 USD
zFPS Runtime
Drag-and-drop frames-per-second and ticks-per-frame display with a configurable sampling interval. Auto-scaling 4K canvas. Free.
Free
zFPS Pro Runtime
Everything in zFPS plus a live histogram of FPS and ticks over time with min, max and average, stored in a zero-garbage ring buffer. For finding the stutter, not just seeing it.
4.99 USD
zASCII Shader
Render your scene as ASCII text, fullscreen, in real time. Resolution-aware shader, swappable character set as individual PNGs, editable HLSL. Built-in Render Pipeline.
4.99 USD
Guides
How to do each job by hand with what Unity, Steam or your own code already give you; each ends with where the package fits. All guides, newest first, with an Atom feed.
- Unusable playtest bug reports? Capture them inside your Unity game: What a usable playtest bug report contains, where each piece comes from in Unity 6, and how to capture and send it from inside the game, with C# snippets.
- Which statics survive Enter Play Mode without domain reload in Unity: Why singletons, static events and counters keep stale values when domain reload is off, how to find every static in your project, and how to reset them.
- What a Unity build needs before it can go on Steam with SteamPipe: ContentBuilder layout, app and depot VDFs, SteamCMD and Steam Guard, what to keep out of the depot, a git hash build stamp, and the same upload from CI.
- Build a headless Unity 6 dedicated server by hand, start to finish: Unity 6 dedicated server builds by hand: Hub modules, UNITY_SERVER, BuildPlayerOptions, batch-mode launch, idle CPU fix, and one line for CI.
- Unity stutter from Instantiate and Destroy: when pooling is the fix: What Instantiate and Destroy cost in Unity, how to confirm with the Profiler that pooling is the fix, and how to use ObjectPool<T> without the usual bugs.
Support
Questions, bug reports and feature requests: the community forum, Discord or contact@digitalsoftware.se. Every package ships its documentation as a PDF; the same PDF is linked from each page here.
Catalogue generated 2026-10-29.